MyApp

<back to all web services

UpdateGameItem

Game
#![allow(
    dead_code,
    non_camel_case_types,
    non_snake_case,
    clippy::upper_case_acronyms
)]

use serde::{Deserialize, Serialize};
use serde_json::Value;
use std::collections::HashMap;

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Default)]
#[serde(default)]
pub struct UpdateGameItem {
    // Validate(Validator="NotEmpty")
    pub name: String,
    // Validate(Validator="NotEmpty")
    pub description: String,
    #[serde(rename = "imageUrl")]
    #[serde(default, skip_serializing_if = "Option::is_none")]
    pub image_url: Option<String>,
}

Rust UpdateGameItem DTOs

To override the Content-type in your clients, use the HTTP Accept Header, append the .jsv suffix or ?format=jsv

HTTP + JSV

The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.

POST /jsv/reply/UpdateGameItem HTTP/1.1 
Host: blazor-gallery.servicestack.net 
Accept: text/jsv
Content-Type: text/jsv
Content-Length: length

{
	name: String,
	description: String,
	imageUrl: String
}
HTTP/1.1 200 OK
Content-Type: text/jsv
Content-Length: length

{
	id: String,
	responseStatus: 
	{
		errorCode: String,
		message: String,
		stackTrace: String,
		errors: 
		[
			{
				errorCode: String,
				fieldName: String,
				message: String,
				meta: 
				{
					String: String
				}
			}
		],
		meta: 
		{
			String: String
		}
	}
}