MyApp

<back to all web services

QueryPlayerGameItem

Game
#![allow(
    dead_code,
    non_camel_case_types,
    non_snake_case,
    clippy::upper_case_acronyms
)]

use serde::{Deserialize, Serialize};
use serde_json::Value;
use servicestack::*;
use std::collections::HashMap;

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Default)]
#[serde(default)]
pub struct PlayerGameItem {
    pub id: i32,
    // References(typeof(Player))
    #[serde(rename = "playerId")]
    pub player_id: i32,
    // References(typeof(GameItem))
    #[serde(rename = "gameItemName")]
    pub game_item_name: String,
}

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Default)]
#[serde(default)]
pub struct QueryPlayerGameItem {
    #[serde(flatten)]
    pub query_db: QueryDb,
    #[serde(default, skip_serializing_if = "Option::is_none")]
    pub id: Option<i32>,
    #[serde(rename = "playerId")]
    #[serde(default, skip_serializing_if = "Option::is_none")]
    pub player_id: Option<i32>,
    #[serde(rename = "gameItemName")]
    #[serde(default, skip_serializing_if = "Option::is_none")]
    pub game_item_name: Option<String>,
}

#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Default)]
#[serde(default)]
pub struct Todo {
    pub id: i64,
    pub text: String,
    #[serde(rename = "isFinished")]
    pub is_finished: bool,
}

Rust QueryPlayerGameItem DTOs

To override the Content-type in your clients, use the HTTP Accept Header, append the .jsv suffix or ?format=jsv

HTTP + JSV

The following are sample HTTP requests and responses. The placeholders shown need to be replaced with actual values.

POST /jsv/reply/QueryPlayerGameItem HTTP/1.1 
Host: blazor-gallery.servicestack.net 
Accept: text/jsv
Content-Type: text/jsv
Content-Length: length

{
	id: 0,
	playerId: 0,
	gameItemName: String,
	skip: 0,
	take: 0,
	orderBy: String,
	orderByDesc: String,
	include: String,
	fields: String,
	meta: 
	{
		String: String
	}
}
HTTP/1.1 200 OK
Content-Type: text/jsv
Content-Length: length

{
	offset: 0,
	total: 0,
	results: 
	[
		{
			id: 0,
			playerId: 0,
			gameItemName: String
		}
	],
	meta: 
	{
		String: String
	},
	responseStatus: 
	{
		errorCode: String,
		message: String,
		stackTrace: String,
		errors: 
		[
			{
				errorCode: String,
				fieldName: String,
				message: String,
				meta: 
				{
					String: String
				}
			}
		],
		meta: 
		{
			String: String
		}
	}
}